- Crusader kings 2 plus steamworkshop mod#
- Crusader kings 2 plus steamworkshop manual#
- Crusader kings 2 plus steamworkshop archive#
- Crusader kings 2 plus steamworkshop mods#
- Crusader kings 2 plus steamworkshop download#
Crusader kings 2 plus steamworkshop mod#
zip from Steam client cache to the mod folder. zip archive, then restart the CK2 launcher, in order to force a re-copy of.
Crusader kings 2 plus steamworkshop archive#
mod file with same name but with a path = entry instead of archive =).
Crusader kings 2 plus steamworkshop manual#
Verify you don't have a pre-existing manual installation of the mod (a.
Crusader kings 2 plus steamworkshop download#
If the mod background stays red in the launcher after the download has completed in Steam client, it likely means the installation failed: If not, you can force a re-download of the mod by looking into C:\Program Files (x86)\Steam\userdata\\ugc for files & folders referencing the mod (for instance 203770_subscriptions.vdf and \referenced\45371260977302539\mod\), deleting them and restarting Steam client.
Crusader kings 2 plus steamworkshop mods#
Note that Steam cloud sync appears to be broken for mods with capitals in user_dir. Make sure you have Steam Cloud enabled.In case no download progress appears in Mod tab, check the setting for downloading while game is running ( Steam -> Settings -> Downloads -> Allow downloads during gameplay).Try subscribing to the mod in Steam client, while CK2 launcher is already started.Verify you haven't reached the 50 subscribed mods limit.If the mod doesn't show up in the launcher: Once the download has completed, tick the checkbox to activate the mod.At the same time a "Crusader Kings II - Workshop Content" download will be triggered in Steam client (where you can monitor progress).Under "Mods" tab, the new mod will appear at the bottom of the mod list as unselectable, with a red background (which does not reflect download progress !).Find the mod on the CKII Steam Workshop.mod file already exists with same name under ~\Documents\Paradox Interactive\Crusader Kings II\mod\ it will conflict during the installation. Important: Remove any previous manual installation of the mod if any.Old version for people with old saves: Check the forum link, it won't let me post download links here.Ĭredit to Hart for making all of the icons and flags (all graphical stuff basically) used in this mod. Leave any suggestions in the comments please.
![crusader kings 2 plus steamworkshop crusader kings 2 plus steamworkshop](http://www.internetwars.ru/ParadoxMod/CK2Plus/crusader_kings4.jpg)
The link: If you want to use this, you should only have the compatibility mod enabled, and not the base mod. NOTE: I have created a compatibility mod which removes religious icons, which should be compatible with larger CK2 mods. Is this only for Lucifer's Own or all devil worshipper societies? A: Only Lucifer's Own. Why can't I select the religion in ruler designer? A: This is working as intended. Some common questions: Is it compatible with other mods? A: It should be, unless the mod alters societies that already exist, or religion icons. Sins and virtues are now inverted in terms of how the Satanic church views them (ie, sins give piety, increases church opinion, vice versa) The first two have associated traits, and prestigious necromancers can become liches, and eventually allow their liege to summon an army of the dead (all for religious Satanists). Necromancer, witch, minion, medium minor titles. Demon summoning event chain, depending on your sins you can summon a demon of your choice once converted to Satanism (and you meet the other requirements). Conquest casus bellis with low truce cooldowns against fellow Satanists and other religions A couple of minor flavour events (burning Catholics, and some trait related). Province emancipation/slavery system, There are three possible states: neutral, enslaved, and liberated, affecting tax, levies and revolt risk of Satanic provinces. Characters in your realm who are part of Lucifer's Own when you convert will also be converted System for secretly converting provinces whilst playing as a religion besides Satanic (have to be part of Lucifer's Own) Half a dozen mercenaries and holy orders A Satanic Empire that's formable after creating the religion, it will merge any landed secret Satanists and overt Satanists into your realm Incestual marriages fully allowed, to hell with morality All Abrahamic adherents will despise you (-15 opinion penalty) You can loot non-Satanists just like unreformed pagans Can take 20 concubines (arbitrary value, but it's still a huge amount compared to others) Once it's officialised, lesser priests in the society can convert for a prestige and power cost, as long as they're independent A religious head will be spawned who can call Black Crusades
![crusader kings 2 plus steamworkshop crusader kings 2 plus steamworkshop](https://media.moddb.com/images/mods/1/28/27980/2.jpg)
If you're High Priest of the Satanists you can officialise a state Satanist religion. Bored of having to be a (mostly) secretive Satanic cultist? Well now you can announce your heretical beliefs to the world, and purge the non-believers (or be purged).